Press kit
Everything you need to cover Blotch
Blotch is a stealth adventure where you paint yourself to match the world around you. Everything on this page is free to use for coverage: articles, videos, streams, thumbnails, social posts. Crop it, caption it, put your face over it. Videos made with Blotch footage may be monetised; the music is the game's own. You do not need to ask.
The trailer is below and on YouTube. For a download link to the 1080p60 master, or a key, email support@blotchgame.com. One person makes Blotch and reads that inbox.
- 1. Trailer
- 2. Fact sheet
- 3. Descriptions and features
- 4. Key art
- 5. Logo and icon
- 6. Characters
- 7. Screenshots
- 8. Gameplay loops
- 9. About the developer
1. Trailer
Embed it, link it or cut it into your own video. For the 1080p60 master file, email support@blotchgame.com.
2. Fact sheet
| Title | Blotch |
|---|---|
| Developer and publisher | Nathan Glover (one person), Australia |
| Genre | Stealth, puzzle, hide-and-seek. Top-down, 2D. |
| Platforms | Windows, macOS, Linux and SteamOS, on Steam. Built for the Steam Deck: full controller support, fullscreen at native resolution, text checked legible at 1280x800. |
| Release | Coming soon. A free demo is on the Steam page now. |
| Price | To be announced |
| Players | Single-player campaign. Online multiplayer over Steam lobbies in six modes: Hide and Seek, Infection, Head to Head, Heist, Hide and Seek (Prop Hunt) and Infection (Prop Hunt). |
| Languages | 31 languages, every one Steam supports: English, Arabic, Bulgarian, Simplified Chinese, Traditional Chinese, Czech, Danish, Dutch, Finnish, French, German, Greek, Hungarian, Indonesian, Italian, Japanese, Korean, Spanish (Latin America), Malay, Norwegian, Polish, Portuguese, Portuguese (Brazil), Romanian, Russian, Spanish (Spain), Swedish, Thai, Turkish, Ukrainian, Vietnamese. Interface and subtitles; there is no voiced dialogue. |
| Steam features | Steam achievements (48), a leaderboard per campaign level, progress stats (10), Steam Cloud saves, Steam Workshop with an in-game level editor. |
| Engine | Godot 4.7 |
| Links | Steam · Website · Discord · YouTube · TikTok |
| Contact | support@blotchgame.com |
3. Descriptions and features
One line
Blotch is a stealth adventure where you paint yourself to match the world around you.
Short (about 50 words)
Paint yourself to match the scenery and sneak past guards. Explore an island of magical paintings, help its residents save their homes, or bring friends for online hide-and-seek and Prop Hunt. Create your own maps and share them on Steam Workshop.
Longer (about 150 words)
Blotch is a stealth adventure where you paint yourself to match the world around you. The best hiding spot might be right under a guard's feet. Hold still, hold your nerve, and let it walk straight over you.
Steal the scenery. Copy colors and patterns from grass, cobbles or a gallery masterpiece. Move onto a new surface and it's time for a new disguise. Watch your step after painting: your wet coat leaves a trail for guards to follow.
Sneak past searchlights and cameras, dodge sprinklers, and find shelter before rain washes off your paint. Some guards need more than a good paint job to fool: hounds follow your tracks, profilers spot your shape, and listeners hear you coming.
Explore a world inside every painting. Thirty-two hand-made levels take you from sunlit gardens to glowing caves. Meet the sixteen people who live here, and find out what the old owner's paintings are hiding. Then bring friends, and hide from them.
Key features
- Paint your own camouflage. Match the colors and patterns around you to stay hidden.
- Sneak past the guards. Watch their patrols and pick your moment.
- Explore after dark. Find your way by lamplight and glowing mushrooms.
- Mind the wildlife. Startled birds can give you away.
- Get creative with a rock, a paint bomb, a hose and a plush decoy.
- Take the Understreet. Crawl through drains and vents, but watch out for rust and floodwater.
- Thirty-two hand-made levels, plenty of reasons to return. Hunt for secrets, chase three-star runs, and climb the Steam leaderboards.
- Six ways to play online. Hide and Seek, Infection, Head to Head and Heist, plus Hide and Seek (Prop Hunt) and Infection (Prop Hunt).
- Build the next great hiding spot. Design your own maps and tiles, then share your creations on Steam Workshop.
- Play with keyboard and mouse or a controller. Remap your controls, read warnings by shape, or turn on sound to help match colors.
The full "About This Game" is on the Steam page, and the same text is in the download as BLOTCH_PRESS_KIT.md.
4. Key art
The same art the Steam page shows, at the sizes it was uploaded. The key art is the gallery at night, the blob painted into a blue floor canvas under a camera's beam. The wide hero and the background carry no text, and the hero also comes cropped to 16:9 for a video thumbnail. Click any picture for the full-size file.

Key art, 1232x706

Wide hero, 3840x1240, no text (also 16:9 at 1920x1080)

Header, 920x430

Vertical, 748x896

Library capsule, 600x900

Background, 1438x810, no text
5. Logo and icon
The wordmark is the game's own title lockup. The full-colour one is what the menu and the store show; the flat ones are for tinting, printing and overlaying on video. All on transparent backgrounds.

Wordmark, colour, 1280x440

Wordmark, flat white

Wordmark, flat black

Icon, 1254 (also 512)
6. Characters
The cast on transparent backgrounds at 2048 px, drawn by the game's own code. The guard sees color, the tracker follows wet paint, the profiler looks for your outline, the listener hears you move, and the seeker is a friend with a paint cannon. They share one scale, so two of them side by side are at their true relative sizes. The blob also comes as separate body and eye layers, so the eyes can be moved or shut.
7. Screenshots
Ten real captures at 1920x1080 with the live HUD, one per system, in the order the store shows them.
8. Gameplay loops
Eight short gameplay GIFs at 800x225, including the six used on the Steam page. Each is staged on a real level and played by the game's own code. Following-camera clips are larger downloads than fixed shots.

Gallery forgery: painted as Starry Night, a camera finds nothing. Then it steps off the canvas.

Understreet crawl: into a drain, under a patrol, out the far end

The flush: brush on a fresh coat, leave a wet trail, and startle rats and pigeons

The turn: Infection, a hider caught and coming back hunting

Creek wade: cross shallow water and repaint on the far bank

Island walk: the beach at walking pace

Multiplayer, from the seeker's screen: a crosshair, and two hiders at work

Prop Hunt: four exhibits in a row, one of them a player
9. About the developer
Blotch is made by one person, Nathan Glover, in Australia, in Godot. It started with one question: what if hiding meant painting yourself to match the floor, scored on the real pixels under you? Everything since has been built to keep that honest. Guards see you exactly as well as your paint job deserves, every screenshot, loop and character on this page is the game's own drawing, and the trailer is the shipped game playing itself.
Questions, keys, interviews, a download link for the trailer master: support@blotchgame.com, or the Discord. You can also follow along on YouTube and TikTok.